Motion-graphics style sheet · Abode of SunMoon · sheet MG-PAPER-THEATER
This exact image is attached to every single clip as its style reference. Every render inherits its look from here — which is why it is never regenerated without versioning to -ref_v2.
The entire world is built from physical paper and cardboard — a handcrafted theater diorama, shot as if a real camera were flying through a set built on a table. Nothing is digital, nothing is flat. Every element is an object sitting in real light, casting a real shadow.
Paper Theater is the channel's explanatory layer: every diagram, list, timeline and reveal happens here. Seedance carries the photoreal cinematic beats. The two alternate, and the alternation is the style.
| Seedance | Paper Theater | |
|---|---|---|
| Carries | Location, atmosphere, dread — the Hollywood beats | Every explanation, diagram, timeline, reveal |
| Professor Bridge | Photoreal. Present in every shot. Never speaks. | ⛔ Never appears. Seedance-only character. |
| Camera | One cinematic move per shot | Never stops. One continuous move, always. |
Blacks are lacquer, never gray. Gold stays rich while everything else desaturates. One muted accent per chapter — never two.
| Role | Face | Use |
|---|---|---|
| H1 | Cormorant Garamond, gold caps, wide tracking | Revelation words, chapter titles, the one line that must land |
| H2 | Cormorant Garamond, gold caps | Section beats, secondary slams |
| Label | Syne, warm off-white, tight tracking | Evidence labels, dates, place names |
| Counter | Heavy Syne | Number slams |
All on-screen text is gold-stamped or printed onto a paper card — never floating digital type. Text is always quoted exactly in the prompt (≤4 words, ≤2 strings per clip); unquoted text makes the model invent gibberish.
The channel's signature transition, and the handoff device into a Seedance shot. It is a combustion event, not a wipe. A straight glowing line sweeping across frame is the cheap version and is banned. Every burn must carry all eight:
Audio for a burn: paper crackle, a low combustion roar swelling underneath, ash tick, sub-hit landing on whatever is revealed.
Every clip is one continuous move — push deeper into the diorama, pan left or right along the stage, descend toward the floor, crane back and up, track past foreground props into the back wall. One move per clip, stated once. Static locked-off cameras are explicitly banned in the negative.
Elements never fade in. They are physical objects and must behave like it:
Elements never arrive simultaneously. A, then B, then C, staggered is the highest-value phrase in the system — it's what makes motion read as designed rather than generated.
Beats where elements assemble must begin from an empty or partial stage so pieces genuinely enter frame. Animating from a finished still produces jitter, not motion — this was the defect in earlier episodes.
Objects are named by role, never by appearance — the sheet already answers what things look like.
cutout card panel slab label counter thread route line pin map dossier seal stamp bundle ember front
| BG | The stage — locked, never redescribed |
| MG | Cutouts, figures, the subjects |
| FG | Cards, counters, labels, props in front |
Sound design only — never music, never narration. Clips sit under Bruva Bridge's voice-over; music is added in post. The world is paper, so the sound is paper:
Style is written once, in the sheet. Every clip prompt contains only choreography — who enters, what it does, where it settles. No colors, no materials, no render adjectives in an action block, ever. That single discipline is what keeps 35 clips looking like one film instead of thirty-five experiments.
Sheet: MG-PAPER-THEATER · Reference: MG-PAPER-THEATER-ref.png · Model: gemini-omni-video · 16:9 · 8s · SFX only
Motion reference: Vox-style continuous-camera collage · Locked 2026-07-19 · ← back to QC index